Monday, December 27, 2010

Extra Thick Wool Scarf

5 games of first-person shooter for Linux.

The aim of this paper is that in Linux you can also play well.

Apart from the traditional games born to other operating systems and later adapted for Linux (after passing through Wine), there are an infinite number of games a little less known but equally beautiful and aesthetically pleasing native played for the operating system penguin.

We will give a brief explanation of each and a link to the respective official sites, stating that the order of them does not indicate a greater or lesser importance:

started this list of 5 games First-Person Action:

For nostágicos of the first FPS, back in the mid 90's.

PrBoom is a free and enhanced version of Doom 2 (whose engine was released under GPL in 1999) available for various platforms.



A WAD (level, map) called Freedoom free but you can also use the original Doom WADs. PrBoom and Freedoom are contrib repositories Mandriva for a couple of years.



PrBoom To play there is no need 3D acceleration or anything like that, I've been able to play even with a miserable onboard video card only 8 Mbps.


many WADs In Doomworld free, especially in the section The Top 100 WADs Of All Time .


After downloading you have to unzip it (as root) directory / usr / share / games / doom
PrBoom
then started with the above command and automatically load the WAD.


Have fun and remember this "dinosaur" pioneer of all First Person Shooter today. Let's see if someone with a good upload speed is hosting a server to play a deathmatch or cooperative.
More information and instructions for downloading on this page
Yo_Frankie Yo Frankie! (codenamed Apricot) is a game developed in 2008 by the Blender Institute, part of the Blender Foundation.



is distributed under CC-BY 3.0. The game is based on 'Frankie', a character from the movie Big Buck Bunny.



is made using Blender and perhaps this is the biggest news for fans of open source software.


Still being a relatively new tool, Blender has enjoyed the acceptance of many independent animators. In the generation of graphics industry forward as a promising project, but no blockbusters have used to generate sequences CGI (computer generated image).


Blender is a multi-platform, dedicated especially to the modeling, animation and three-dimensional graphics. The program was initially distributed for free but without source code, with a manual available for sale, but subsequently became free software. Today is compatible with all versions of Windows, Mac OS X, Linux, Solaris, FreeBSD and IRIX.
More information and instructions for downloading on this page



Tuxánci is living proof that something is moving in the Czech Republic and Tux the Penguin is possibly one of the most important scene.
Tuxánci
And it is a title inspired by another video game platform known to the Central European country: Bulanci (the title by SleepTeam Labs).

This is a video game designed to be enjoyed by two people on the same computer. The mission, in the style of Worms is to destroy the webbed to control our opponent. To do this we use all kinds of machine guns and mines.

All you need to do to play is to write the players name and select the map you will develop hostilities. Tuxánci is handled fairly well, although we are forced to control the characters with only the keyboard. Four directions and fire key are configured by default. There

any heading Animate melody and sound effects are sparse, but incorrect. Technically we can say that the game has a long way to go yet, Dušan Ďurech, Jiří Helebrant, Petr Ambroz, Vaclav Ladislav Laska and Seidl have plenty of work still to do.

The programming language chosen for the project es C. Todo lo que tiene que ver con sonido, fuentes y gráficos se han trabajado con SDL. Los elementos gráficos y escenarios del juego son originales y se ha tratado de obtener el mayor parecido posible al original Bulanci, incluso en niveles y control.

El juego se distribuye bajo licencia GNU GPL.

Más información e instrucciones para la descarga en esta página


Blood Frontier es un divertido videojuego gratis de acción en primera persona que te mantendrá en suspenso hasta que este termine.

La trama tiene lugar en el futuro cuando los humanos and robots work together and live in places beyond the solar system.

However, a biotech virus begins to cause serious problems in humans connected to the network of communications, making them subhuman cannibals. And so it starts game action.

Blood Frontier is based on the sauerbraten engine and we move to a bloody future where we will have to face hordes of infected Resident Evil.

The player takes the role of the robot must locate and eradicate the outbreak of this pest to prevent the disease from spreading further.

have the option to play individual games or multiplayer and even contact network participants to create their own game in dozens of different maps.

More information and instructions for downloading on this page


galaga_quilt_bee shooter Galaga is a game created in 1981 by the company Namco.

was designed as the successor of Galaxian (1979).



Purpose of the game.
The player controls a ship that must face off against a swarm of Martians that bombs and shooting attack by acting as suicide bombers. When the game starts, the Martians do not appear immediately. Instead, displayed by performing tricks and then take a place in training. Do not shoot when they get there, just do it when they leave the training to try to get as close as possible to the player and thus destroy it.



Additionally, above the Martian "common" are the "Boss Galaga." These aliens have two peculiarities:



* need two shots to be eliminated.
* have the power to use something called "Tractor Beam".



When Boss is halfway between training and the player will use a laser to try to hijack the ship. The shooting player can rescue the Boss Galaga, which will cause the hijacked ship is placed next to the present, and can shoot two bombs at the same time.



every three levels the player can participate in a "Challenging Stage" where you must shoot 40 Mars, which will make different tricks to avoid being eliminated. If they are able to eliminate them all, the game will give away 10,000 points as a reward.

More information and instructions for downloading on this page

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Saturday, December 25, 2010

Blood Gush After Labour

WISHES YOU HAPPY HOLIDAYS WITH 12 GRAPES (IN THE FORM OF ART GENE COLAN) and a desire

In the beginning was to put Merry Christmas in the title of the post, but since the Christmas Day itself has passed and I found it impossible to end the post to publish sooner, the better we leave in a happy holiday season in general ... family commitments, you know ...

As for the month of December, the publisher Metro had the brilliant idea to pay tribute to Gene Colan by publishing three volumes full of interesting material and unprecedented in our country's great artist (Phantom Zone, Wonder Woman, Jemma: Son of Saturn and Nathaniel Dusk), I can not think of a better way to congratulate the Christmas by joining the tribute to Colan and returning to enjoy his mastery to dominate the lights and shadows with the stylus.

During the month of March I spent a tribute to Colan into three parts, first with an article after with a selection of his wonderful art , and finally some recommendations of his works here and not published with links to 5 wonderful blogs that joined the tribute to Gene Colan , making it bigger and broader. Well ... to learn all of what was to be published this month by Metro in December devoted to Colan, who arrived there to suggest that what we had claimed in some posts might have gotten taken into account in the editorial at the time of making the decision. I do not I have that very clear, but it is true that we must continue to claim to certain authors and certain works from our humble but persistent blogs full of good intentions and love by the 9 th Art.

With all this just to say that, as I welcome this initiative of Metro, I also want to instigate from our blogs continue claiming (this is the desire to which I referred) works as Haggarth Victor de la Fuente, the Mytek the British Fleetway, the Gasoline Alley by Frank King, the Avengers of Roger Stern and John Buscema or THUNDER Agents's always great Wally Wood, among other works. Who knows, maybe the requests do not always fall on deaf ears ... also remember the long and persistent work Beroy vindicating has conducted long Bruce on his blog (also supported by other blogs as of Paul ) and finally has resulted in the publication of Dreaming by Glénat.

Looking to March, more or less when completely finished the collection of posts from The Perfect Pencils, including fireworks end, I promise to make or propose any kind of joint action to try to reclaim some of these works is well worth published conditions. Meanwhile it is worth following the claims of great artists who normally perform patriotic Jesus on his blog, The Phantom of Joan Boix included.

This has been the desire, then twelve grapes:














Sunday, December 12, 2010

Cipralex Et Melatonine

Tremulous is an action game in first person, free and totally free, futuristic setting. Alien Arena

Tremulous is an action game in first person, futuristic setting. Is free software and free.

Players can choose between 2 teams: aliens or humans. Both sides can build structures: the aliens are born from eggs every time you die while humans are born telenodos. The construction of the bases includes defense structures in order to protect the nodes / Eggs The object is to eliminate the opposing team by killing all its components and destroying structures that enable them to be reborn. By killing enemies get loans to buy better weapons and shields in the case of humans or evolve to be more powerful in the case of aliens.

In the game there are three stages. The way to reach these stages is when one side gets deaths add a number. When one side goes to the next stage get new weapons or potential developments thus more powerful. Reach the next stage before the opposing team is a great advantage over it.

Aliens as a reward for building structures and / or taking the lives of an unlucky man knocked at the meeting, evolution earn points that can be used in new developments. Peaks of accumulated development does not exceed 9, forcing them to use them or share them with the rest of the team. When you start the game or returning from an unfortunate death, the player has two classes of aliens at its option Dretch and Granger.

The aliens can use their eons to evolve new creatures. Developments available depend on the stage of the game in which they are and how much they have in stock evos. One can only develop if the Overmind is built.

Humans get credit for the damage inflicted on the alien when they die, to be distributed in proportion to the amount of each human life has been taken from the alien. The credit limit is 2000.

Tremulous development began in 2000 as a modification of Quake III Arena engine. This inspired especially Gloom, which in turn is a modification of Quake II. Version 1.0.0 was released on August 11, 2005. Thanks to

Quake III code release under the GPL, developers decided to launch a game Tremulous 1.1.0 that did not need Quake to be played.

Screenshots.









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