Adanaxis, 4D space shooter to travel with our ship in the direction of depth.
Adanaxis is a 4D space shooter. This open source game was designed by the company Mushware for Linux users, Debian, Ubuntu, Mandriva and Mac
regard to the novelty of the fourth dimension is important to note that not only can move around the screen to the sides and move around the height and width of the window but we can also travel with our ship in the direction of depth.
To manage the game must use the mouse and keyboard.
As weapons have the option to shoot with guns and plasma cannons, both usable when our enemy is at close range. If you want to shoot from a distance then we can opt for explosive ordnance and guided missiles, but we also have other weapons as the gun used, the driver of gravity and the burden of massive explosion. Perhaps because the latter is the most damaging and powerful of all.
To keep our enemies end up with us, as we dodge their attacks, we also have to collect energy to build lives. We also have the option of covering our ship with a shield of energy that is useful to cyberspace attacks.
Finally we have to say that the graphics and sound are of such good quality that we are immersed in a fictional world that seems almost real.
Screens.
Wednesday, May 26, 2010
Monday, May 24, 2010
The Best Shark Movies
RealTimeBattle a very interesting game inspired RobotBattle is available only in Unix.
RealTimeBattle is a very interesting game RobotBattle inspired by one of the oldest games of this tipopara Linux and is available only in Unix.
The project began in August 1998. RobotBattle The inspiration came from a very interesting game that we used to enjoy a few years earlier.
RobotBattle That version, however, had some drawbacks: it was only available for Windows and the robots were written in a proprietary language, which restricted the possibilities of writing intelligent robots. RobotBattle has been under development since then, but still lacks Support for other operating systems.
Features include: * Progress
game in real time, with the robots running as child processes of RealTimeBattle.
* The robots communicate with the main program using the standard input and output.
* The robots can be built in almost any programming language.
* Up to 120 robots can compete simultaneously.
* Use simple language for the exchange of messages, which makes it easy to start building robots.
* Robots behave like real objects.
* You can create your own sand.
* Highly configurable.
* Possibility connecting external customers.
* Basic support for equipment directly integrated into the game, with a sophisticated game mode available by the infrastructure equipment.
requirements.
hardware requirements depend largely on what you're going to do. Playing with a few robots should be possible on any computer where you can run GNU / Linux or other Unix. However, hardware requirements increase with the number of bots you want to have simultaneously on the battlefield, execute advanced robots 120 is certainly challenging for any PC.
RealTimeBattle is only available in Unix. It was developed on a Linux machine, but can also be compiled on other Unix. The execution mode of competition is possible only on Linux at the moment, with the / proc enabled, due to the need for statistics on CPU usage of all children.
software The only requirement is gtk +, which is used for graphical user interface.
Some elements of the official guide:
Screens.
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RealTimeBattle is a very interesting game RobotBattle inspired by one of the oldest games of this tipopara Linux and is available only in Unix.
The project began in August 1998. RobotBattle The inspiration came from a very interesting game that we used to enjoy a few years earlier.
RobotBattle That version, however, had some drawbacks: it was only available for Windows and the robots were written in a proprietary language, which restricted the possibilities of writing intelligent robots. RobotBattle has been under development since then, but still lacks Support for other operating systems.
Features include: * Progress
game in real time, with the robots running as child processes of RealTimeBattle.
* The robots communicate with the main program using the standard input and output.
* The robots can be built in almost any programming language.
* Up to 120 robots can compete simultaneously.
* Use simple language for the exchange of messages, which makes it easy to start building robots.
* Robots behave like real objects.
* You can create your own sand.
* Highly configurable.
* Possibility connecting external customers.
* Basic support for equipment directly integrated into the game, with a sophisticated game mode available by the infrastructure equipment.
requirements.
hardware requirements depend largely on what you're going to do. Playing with a few robots should be possible on any computer where you can run GNU / Linux or other Unix. However, hardware requirements increase with the number of bots you want to have simultaneously on the battlefield, execute advanced robots 120 is certainly challenging for any PC.
RealTimeBattle is only available in Unix. It was developed on a Linux machine, but can also be compiled on other Unix. The execution mode of competition is possible only on Linux at the moment, with the / proc enabled, due to the need for statistics on CPU usage of all children.
software The only requirement is gtk +, which is used for graphical user interface.
Some elements of the official guide:
- robot Movement
- Energy
- Radar
- Position of the robots
- Shot
- Collisions
- Cookies and mines
- Time
- A game
- A sequence
- A tournament
Screens.
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Texas Bow Hunting Ranches
Smokin Guns, gunmen game set in the landscapes of the Far West. Battle for Wesnoth
Smokin 'Guns is a game very similar to GunZ or S4 League . This is a type of FPS (First Person Shooter - FPS).
As discussed in the title, the game is set in the landscapes of the Far West, in fact the maps where we will go with our characters are all in this style.
horses, carriages, bars, deserted villages, passing straw balls are some of the things that you are getting on stage, besides the enemy gunmen. Scenarios
dusty outlaws of all stripes and an impressive arsenal are the main ingredients of Smokin Guns, what comes to join those of a FPS game from multiplayer to dozens of maps available from the physics of the game in action, the most realistic.
The game has a lot to choose maps and a good system of organization of multiplayer games that can take the opportunity here very well. It is very realistic as far as weapons and graphics are concerned. If you connect to game servers, you will spend hours playing without getting bored, it's amazing the amount of players that you are getting there.
weapons displayed in the game are, according to the creators of this, replicas of those of that time. This is a game that you look at it look, is beyond the action and adrenaline.
Screens.
Smokin 'Guns is a game very similar to GunZ or S4 League . This is a type of FPS (First Person Shooter - FPS).
As discussed in the title, the game is set in the landscapes of the Far West, in fact the maps where we will go with our characters are all in this style.
horses, carriages, bars, deserted villages, passing straw balls are some of the things that you are getting on stage, besides the enemy gunmen. Scenarios
dusty outlaws of all stripes and an impressive arsenal are the main ingredients of Smokin Guns, what comes to join those of a FPS game from multiplayer to dozens of maps available from the physics of the game in action, the most realistic.
The game has a lot to choose maps and a good system of organization of multiplayer games that can take the opportunity here very well. It is very realistic as far as weapons and graphics are concerned. If you connect to game servers, you will spend hours playing without getting bored, it's amazing the amount of players that you are getting there.
weapons displayed in the game are, according to the creators of this, replicas of those of that time. This is a game that you look at it look, is beyond the action and adrenaline.
Screens.
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Friday, May 7, 2010
Fax 'confidentiality' Statement
(original title: Battle for Wesnoth) is a turn-based strategy game with fantastic atmosphere. Return to Castle Wolfenstein
Battle For Wesnoth is a game of turn-based strategy, based on a fantasy world in which we can play campaigns against the game's AI or against other human opponents through online gaming.
Created in 2003 by David White, the current coordinator of the project, now is perhaps one of the free games with more support from the community. The idea is similar to a pair of Mega Drive games, Master of Monsters and Warsong, but with simpler rules.
The Battle of Wesnoth is a fantasy virtual world, where a player or players control a series of characters, each with its own characteristics especially for the fight until it meets the objective of the stage or get to defeat the enemy. Each unit has its own characteristics that differences in addition to specific skills. The units also have a greater or lesser protection against incoming attacks depending on the terrain in which they are located. It is also present in the game experience, so many more battles to win a figure greater the experience and capabilities. Finally indicate that there is also a maintenance cost of the units.
gameplay.
against AI or multiplayer. In multiplayer we have several possibilities:
* By internet: against other players.
* Sharing chair: several players from the same computer. * Human
against IA: Like the previous but including IA-based players.
If we decide to play against the AI \u200b\u200bcan play campaigns, which have a common thread between the different scenarios that compose it:
* Heir to the Throne, in this campaign, your character is a young heir named Konrad, who will attempt to reclaim the throne Asheviere the evil Queen. This camapaña consists of 26 scenarios.
* Ojonegro's son, here intentaréis the orc leader Kapou'e join the tribal council escapes and orcs release prisoners from their bondage.
* The invasion of this, in this one you are a Royal Navy officer of Wesnoth to try to save the eastern border of an undead attack. This year there are 17 scenarios.
* The Awakening of Wesnoth, your mission here is to guide the prince Haldric to establish which is the Kingdom of Wesnoth.
Races and factions.
currently exist within the game:
* * *
Elves Orcs Dwarves
* Undead
* * * Draco lizards or dinosaurs
* Siren * Nagas
* Ogres Trolls
* * * wose
Monsters * Goblin * Bats
* Rebels: Mainly elven units with melee attacks and distance to the night or day does not affect them, and especially defensive in forests, are able to pass unnoticed by the rest of the units in them. * Northern
: Orcs, goblins and trolls fighting particularly well in the short distance and darkness.
* Undead: It is composed of a series of beings with great strength in combat that can crush their opponents with ease, but his great weakness is magic attacks. Knalgan
* Alliance: Composed of tough, burly human dwarves and outlaws, they are slow but powerful, especially in the dark and are able to move through the mountains better than anyone.
* Dracos: Consisting of a race like the dragons that fight better during the day, most can fly and breathe fire, and his allies dinosaurs that are faster and more powerful at night.
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Battle For Wesnoth is a game of turn-based strategy, based on a fantasy world in which we can play campaigns against the game's AI or against other human opponents through online gaming.
Created in 2003 by David White, the current coordinator of the project, now is perhaps one of the free games with more support from the community. The idea is similar to a pair of Mega Drive games, Master of Monsters and Warsong, but with simpler rules.
The Battle of Wesnoth is a fantasy virtual world, where a player or players control a series of characters, each with its own characteristics especially for the fight until it meets the objective of the stage or get to defeat the enemy. Each unit has its own characteristics that differences in addition to specific skills. The units also have a greater or lesser protection against incoming attacks depending on the terrain in which they are located. It is also present in the game experience, so many more battles to win a figure greater the experience and capabilities. Finally indicate that there is also a maintenance cost of the units.
gameplay.
against AI or multiplayer. In multiplayer we have several possibilities:
* By internet: against other players.
* Sharing chair: several players from the same computer. * Human
against IA: Like the previous but including IA-based players.
If we decide to play against the AI \u200b\u200bcan play campaigns, which have a common thread between the different scenarios that compose it:
* Heir to the Throne, in this campaign, your character is a young heir named Konrad, who will attempt to reclaim the throne Asheviere the evil Queen. This camapaña consists of 26 scenarios.
* Ojonegro's son, here intentaréis the orc leader Kapou'e join the tribal council escapes and orcs release prisoners from their bondage.
* The invasion of this, in this one you are a Royal Navy officer of Wesnoth to try to save the eastern border of an undead attack. This year there are 17 scenarios.
* The Awakening of Wesnoth, your mission here is to guide the prince Haldric to establish which is the Kingdom of Wesnoth.
Races and factions.
currently exist within the game:
- 15 types of different breeds: Human
* * *
Elves Orcs Dwarves
* Undead
* * * Draco lizards or dinosaurs
* Siren * Nagas
* Ogres Trolls
* * * wose
Monsters * Goblin * Bats
- 6 features: * True
* Rebels: Mainly elven units with melee attacks and distance to the night or day does not affect them, and especially defensive in forests, are able to pass unnoticed by the rest of the units in them. * Northern
: Orcs, goblins and trolls fighting particularly well in the short distance and darkness.
* Undead: It is composed of a series of beings with great strength in combat that can crush their opponents with ease, but his great weakness is magic attacks. Knalgan
* Alliance: Composed of tough, burly human dwarves and outlaws, they are slow but powerful, especially in the dark and are able to move through the mountains better than anyone.
* Dracos: Consisting of a race like the dragons that fight better during the day, most can fly and breathe fire, and his allies dinosaurs that are faster and more powerful at night.
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