Quake III Arena or Quake 3 (also known with the abbreviations Q3: A , Q3A or Q3) is a video game first person shooter released on December 2, 1999.
The game was developed by id Software, with music composed by Sonic Mayhem and Front Line Assembly. Quake III Arena is the third title in the series and differs from previous games in the Quake series to exclude the common elements of the so-called single-player game, instead focusing on multiplayer action. The solitary experience Quake III Arena is an arena fight against computer-controlled opponents in a style similar to its competitor, Unreal Tournament.
Like many games in the genre in its multiplayer mode, the Quake III Arena goal is to move across the field eliminating battle (frag, frag English) enemy players and scoring points based on the objectives of the type of game. When life points reach zero player, the player's avatar is deleted (Fraga), then the player reappears in another spot on the map and continue playing with health points restored, but without weapons or items that previously collected .
The game ends when one player or team reaches a specific score, or when time is up. The single player mode the game has this goal against computer controlled opponents (bots). The game modes to the default ones are Quake III Arena deathmatch (mortal combat), team deathmatch (Mortal Combat Team), capture the flag (capture the flag) and tournament (tournament), in which players test their skills in battles including one against one, and a round of elimination.
An official expansion, called Quake III: Team Arena (Q3TA) was released in December 2000. This is focused on emphasizing team play through new game modes, and includes new weapons, maps, items, and player models. However, Team Arena was criticized because its news were delayed, and had already been implemented through amendments made by fans of the game. A years later Quake III: Gold was released, containing Q3A and Q3TA as if they were one game.
On August 19, 2005 id Software released the complete source code for these two games under the license GNU General Public License, as well as they did with their engines and previous work. This does not make the game completely in GNU, however, because the textures and other data were not published with the code. A project called OpenArena addresses this problem by creating 'open' content and delivering it to the graphics engine as a stand-alone clone of Quake III.
Like its predecessors, Quake and Quake II, Quake III Arena can be modified to support other types of games.
Modifications (mods) most popular are:
- Rocket Arena 3 - A mod focusing on the tournament mode, allowing players to play on the same server in 4 different arenas. While it depends on the configuration of the Arena itself, the weapons of the players can be configured so that they do not harm those who use them, dropping down the constant use of the technique of Rocket-Jump or jump Rocket Launcher. Unlike normal Quake, when a player dies, it remains as a spectator until the whole team dies.
- defrag - A feature that allows players to train their skills jump (trickjumping) and compete against other completing all trials using these skills.
- Weapons Factory Arena - a modification based on CTF as Team Fortress, which also uses class player and changes the type of game.
- Orange Smoothie Productions - Provides many implementations and can customize and manage the game.
- Excessive Plus - Special for online games, where E + organize their own tournaments worldwide, including sounds of the characters, agility to move with the help of arms.
- Urban Terror - Enter the type of game tactical eg team play in realistic environments.
- Challenge Pro Mode Arena (formerly known as Promode) * An amendment to the types of play which includes physical and options to manage air traffic control, weapon rebalancing, changing faster deployments of weapons and jumps.
Screens.
sources: Wikipedia & Quak and
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